Monica Alvarez British 112 06 29, 2011 Annotated Bibliography Dini, Kourosh. (2008). Video gaming Play and Addiction. New york city: iUniverse, Incorporation. In “Video Game Play and Addiction” the author Kourosh Dini, MD explores and answers questions father and mother may include that influence their children. He attempts to provide an educated, good discussion on the advantages and disadvantages of gaming via a emotional view. It really is written for parents who want to get more information on the influence of video gaming and precisely what is safe because of their children.


He explores what to consider in assessing your child for addiction or problematic play. I will use Dini’s information to show that video games can have a negative effect on children. Dorman, Steve M. (1997). Video and Computer Games: Effect on Children and Implications for Health Education. Journal of School Health. Vol 67. Issue 4. Retrieved June 29, 2011 from EBSCOhost. Dr. Steve Dorman examines both the psychological and physiological effects of video and computer games on children in the United States. He investigates the effects this technology may have on education, health and society.

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He includes an evaluation of games by parents and teachers and the positive effects of game usage. He analyzes the use of technology, exploring both the negative and positive effects of games. I will use Dr. Steve Dorman’s article to realize the persuasive influence of video and computer based games. His emphasis will be the focus of my argument. Gentile, Douglas A. , Ph. D. (2009). The Effects of Video Games on Children: What Parents Need to Know. Pediatrics for Parents. Retrieved June 29, 2011 from www. pedsforparents. com/articles/2791. htm/[->0] Mcdougal, Douglas A. Gentile, Ph. D, is directing his article to parents. He discusses the simple fact that game titles are organic teachers, and they can have got both an adverse and impact on kids. He claims the fact that parents have to monitor game playing and can therefore control many of the negative effects. This individual creates five major assertions in regard to games. There are quotations, by this writer, of studies done. He pointedly details research relating the time children engage in video games and the succeeding effects.

Earl Hunsinger states, as publisher of this article that children’s health insurance and brain creation can be adversely affected by games. Spending increased time game playing can motivate a sedentary lifestyle. Due to little desapasionado stimulation, head development can also suffer. I will use Hunsinger’s to explore unhealthy weight and head stimulation, and also take a nearer look at the associated with nonviolent games. Ivory, M. D., & Kalyanaraman, S. (2009). Video Games Make People Violent—Well, Maybe Certainly not That Video game: Effects of Content and Person Abstraction about Perceptions of Violent Online video Games’ Results and Support of Censorship.

Communication Information, 22(1), 1-12. doi: twelve. 1080/08934210902798536 This post researches 122 undergraduate students from a couple of universities on the east coast. The students are asked their very own perception of violent gaming effects on violence of course, if they support censorship. That they discovered that though a lot of people assume that games are violent only some people support censorship in the violent online games. I will employ this article to support the fact that numerous people believe video games include a negative effect on children.

Schmitt, B. D. (2008) Games. (Behavioral Health Advisor). Overall health Resource Middle. Retrieved on June 28, 2011 via http://galenet. galegroup. com. gary In this article, mcdougal, B. D. Schmitt gives very practical information about the influence of standard video game use children. He gives the positive and negative facets of game playing about children. He admits that video games aren’t bad for children, but the time they dedicate playing games must be monitored.

I will use Schmitt’s information to prove that extreme gaming could be a problem for youngsters. He also creates a valid argument for the use of video games. Sharif, Iman and James G. Sargent. (2006). Association Between Television, Motion picture, and Video Game Exposure and School Efficiency. Pediatrics Volume 118, Number 4. Recovered from www. pediatrics. org on Summer 27, 2011. The purpose of this article was going to test the impact of tv set, movie, and video game screen time and articles on the college performance of adolescents.


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